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Learning and Planning in Feature Deception Games

2019-05-13
Zheyuan Ryan Shi, Ariel D. Procaccia, Kevin S. Chan, Sridhar Venkatesan, Noam Ben-Asher, Nandi O. Leslie, Charles Kamhoua, Fei Fang

Abstract

Today’s high-stakes adversarial interactions feature attackers who constantly breach the ever-improving security measures. Deception mitigates the defender’s loss by misleading the attacker to make suboptimal decisions. In order to formally reason about deception, we introduce the feature deception game (FDG), a domain-independent game-theoretic model and present a learning and planning framework. We make the following contributions. (1) We show that we can uniformly learn the adversary’s preferences using data from a modest number of deception strategies. (2) We propose an approximation algorithm for finding the optimal deception strategy and show that the problem is NP-hard. (3) We perform extensive experiments to empirically validate our methods and results.

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URL

http://arxiv.org/abs/1905.04833

PDF

http://arxiv.org/pdf/1905.04833


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