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ELIMINATION from Design to Analysis

2019-05-15
Ahmed Khalifa, Dan Gopstein, Julian Togelius

Abstract

Elimination is a word puzzle game for browsers and mobile devices, where all levels are generated by a constrained evolutionary algorithm with no human intervention. This paper describes the design of the game and its level generation methods, and analysis of playtraces from almost a thousand users who played the game since its release. The analysis corroborates that the level generator creates a sawtooth-shaped difficulty curve, as intended. The analysis also offers insights into player behavior in this game.

Abstract (translated by Google)
URL

http://arxiv.org/abs/1905.06379

PDF

http://arxiv.org/pdf/1905.06379


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